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WP14

Conditions of success and failure in collaborations between business firms and design consultancies: the designers’ perspective

Submitted by Birgitte Andersen on 9 May, 2008 - 12:27.

Number: 
55
Author(s): 
Davide Ravasi, Bocconi University
Alessia Marcotti, Bocconi University
Ileana Stigliani, Bocconi University
Past studies have traced a link between the capacity to effectively integrate design into a company’s processes and strategies, and a company’s performance. While the benefits of design are widely acknowledged, however, less is known about how business firms may actually improve the likelihood that the collaboration with external designers will produce mutually satisfactory results.  read more »
  • WP14
  • 1 attachment

Technology, copyright law and the future: the Australian contemporary music industry

Submitted by Birgitte Andersen on 9 May, 2008 - 12:21.

Number: 
54
Author(s): 
Ben O'Hara, Music industry centre for performing ARts Box Hill Institute
  • WP14
  • music industry
  • 1 attachment

Creativity in context: content, cost, chance, and collection in the cultural industries: examples from the film industry

Submitted by Birgitte Andersen on 9 May, 2008 - 12:19.

Number: 
53
Author(s): 
Mark Lorenzen,Copenhagen Business School CBS
By combining economics, economic sociology, and economic geography literatures, the paper analyzes creativity at the industry level. It argues that the film industry is a paradigmatic example of how the organization of the cultural economy is shaped by balancing creativity with contextual issues.  read more »
  • WP14
  • film industry
  • 1 attachment

Solutions to P2P copyright crisis

Submitted by Birgitte Andersen on 9 May, 2008 - 11:27.

Number: 
52
Author(s): 
Xie Lin, Chinese University of Hong Kong
Recently, most countries face the problem of revising copyright law because of the introduction of Peer to Peer (P2P) technology on the internet which has badly aggravated the piracy of unauthorized file-sharing.  read more »
  • WP14
  • unauthorized uploading and downloading; criminal liability of P2P
  • 1 attachment

Intellectual property rights and industry evolution: the case of the recorded music industry

Submitted by Birgitte Andersen on 9 May, 2008 - 11:23.

Number: 
51
Author(s): 
Joseph Lampel, CASS business chool City University London
Ajay Bhalla, CASS business chool City University London
Pushkar Jha, Newcastle univesity business school
Intellectual property rights are often the mainstay of industry structure in industries where the value of products is strongly dependent on technological innovation and the creation of new content. However, producing novel intellectual property and then ensuring adequate returns on investment is subject to uncertainties such as new technologies, change in property rights regimes, and illegal reproduction.  read more »
  • WP14
  • Intellectual property rights
  • music industry
  • 1 attachment

Creativity in Second Life: the virtual world as a site of experimentation for fashion start-ups

Submitted by Birgitte Andersen on 9 May, 2008 - 11:17.

Number: 
50
Author(s): 
Sofia Gkiousou, Birkbeck University of London
In this paper we propose that Second Life (SL) might be an ideal plateau for novice fashion designers to experiment in their milieu and gains skills in design and a variety of other fashion related activities such as marketing and customer identification.  read more »
  • WP14
  • consumption
  • design
  • fashion
  • Second Life
  • virtual world
  • 1 attachment

User-led innovation and the video game industry

Submitted by Birgitte Andersen on 9 May, 2008 - 11:13.

Number: 
49
Author(s): 
Yuko Aoyama, Clark university
Hiro Izushi, Aston business school(UK)
In spite of the recent acknowledgements of “open source development” type of user-led innovation, our understanding is still limited as to its applicability and benefit. Particularly, from the viewpoint of firms making consumer goods, it remains unclear whether they can take advantage of peer-to-peer interaction and collaboration among consumers in the Internet era.  read more »
  • WP14
  • industry
  • user communities
  • User-innovation
  • video games
  • 1 attachment

Digital Technologies and the conundrum of copyright and choreography

Submitted by Birgitte Andersen on 9 May, 2008 - 11:09.

Number: 
48
Author(s): 
Tatjana Byrne, Birkbeck University of London
Soo Hee Lee, Birkbeck University of London
In the field of modern dance digital technology plays a significant role in the creative process. Increasingly it is being used to merge various art forms to enable the creation of new modes of expression. As digital dance becomes ever more interactive and collaborative traditional methods of recording and according authorship rights appear slow and costly.  read more »
  • WP14
  • 1 attachment

Enterprise by ‘industrial’ design: creativity and competitiveness in the Birmingham (UK) Jewellery Quarter

Submitted by Birgitte Andersen on 9 May, 2008 - 11:05.

Number: 
47
Author(s): 
John R. Bryson, University of Birmingham
Michael Taylor, University of Birmingham
This paper explores the manufacture of jewellery in Birmingham’s established jewellery quarter. The focus is on identifying and exploring the factors that lie behind the continued existence of this industry in Birmingham.  read more »
  • WP14
  • creativity
  • 1 attachment

What is critical to success in the movie industry? A study on key success factors in the Italian motion picture industry

Submitted by Birgitte Andersen on 9 May, 2008 - 11:01.

Number: 
46
Author(s): 
Paolo Boccardelli, Luiss Guido Carli University
Federica Brunetta, Catholic University of Rome Sacro Cuore and Luiss Guido Carli University
Francesca Vicentini, University of Bologna and LuissGuido Carli University

Heterogeneity in firm performance has been investigated with different perspectives.
Starting from the original contribution of Industrial Organization Economics, since the
second half of ‘80s, scholars have pointed out an increasing role of firm-specific factors.
Amongst them, the role of human capital and knowledge-based resources are gaining  read more »

  • WP14
  • 1 attachment

Swarm creativity. The legal and organizational challenges of open content film production

Submitted by Birgitte Andersen on 9 May, 2008 - 10:58.

Number: 
45
Author(s): 
Irene Cassarino, Politecnico di Torino
Wolf Richter, University of Oxford
While the creation of software under the FLOSS paradigm is a well-established and recognized mode of production, the peer collaborative production of Open Content Film is a fairly new phenomenon. The two approaches share several common features: both are characterized by the massive collaboration of actors in a shared creative space and both are enabled by Information and Communication Technologies, in particular the Internet. But technology itself is not sufficient to create and maintain a shared creative space.  read more »
  • WP14
  • Collaborative Creation of Art
  • Creative Commons
  • Distributed Problem Solving
  • FLOSS
  • Intellectual Property law
  • Open Content Film production
  • Open Source Cinema
  • User-centred Innovation
  • 1 attachment

Creativity and intellectual property in advertising industry. A case study from Turkey.

Submitted by Birgitte Andersen on 9 May, 2008 - 10:53.

Number: 
44
Author(s): 
Ozlem Kacar Akman, Istanbul Bilgi University
Burhan Can Karahasan, Istanbul Bilgi University
Evolution of the unique place of innovation and invention is complemented by the recent discussions regarding the significance of creativity. While the industrialization process of nations and the endogenous growth theorists underline the need for the protection and subsidization of the innovation, we find it necessary to include the output of creativity into the process.  read more »
  • WP14
  • advertising industry
  • creativity
  • Intellectual property rights
  • 1 attachment

Game is not over yet: software patents and their impact on video game industry in Europe

Submitted by Birgitte Andersen on 9 May, 2008 - 10:49.

Number: 
43
Author(s): 
Huang Yan, National University of Singapore
The paper conducts a review of patent protection of video game software, such as computer game engine, game methods and game concept. The paper compares the software patent protection schemes between the US and the EU, and points out that strong software patent protection for video games may intrude virtual world and stifle innovation.  read more »
  • WP14
  • 1 attachment

Testing the over- and under- exploitation hypotheses: bestselling musical compositions (1913-32) and their use in cinema

Submitted by Birgitte Andersen on 9 May, 2008 - 10:45.

Number: 
42
Author(s): 
Paul J. Heald, University of Georgia
Some economists assert that as valuable works transition from copyrighted status and fall into the public domain they will be underexploited and their value dissipated. Others insist instead that without an owner to control their use, valuable public domain works will be overexploited or otherwise debased.  read more »
  • WP14
  • 1 attachment

Evolving networks and the finest in jazz

Submitted by Birgitte Andersen on 9 May, 2008 - 10:41.

Number: 
41
Author(s): 
David Grandadam, BETA
Creativity is commonly viewed as a collective process involving the co- ordination of a variety of individuals who interact in a dense network and in uence one another through time. In this paper, we study the evolution of the network of collaboration among artists in the particular case of the Blue Note jazz label.  read more »
  • WP14
  • collaboration
  • creativity
  • jazz
  • networks
  • small world
  • stardom
  • 1 attachment
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