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WP14
Conditions of success and failure in collaborations between business firms and design consultancies: the designers’ perspective
Submitted by Birgitte Andersen on 9 May, 2008 - 12:27.
Technology, copyright law and the future: the Australian contemporary music industry
Submitted by Birgitte Andersen on 9 May, 2008 - 12:21.
Creativity in context: content, cost, chance, and collection in the cultural industries: examples from the film industry
Submitted by Birgitte Andersen on 9 May, 2008 - 12:19.
Solutions to P2P copyright crisis
Submitted by Birgitte Andersen on 9 May, 2008 - 11:27.
Intellectual property rights and industry evolution: the case of the recorded music industry
Submitted by Birgitte Andersen on 9 May, 2008 - 11:23.
Creativity in Second Life: the virtual world as a site of experimentation for fashion start-ups
Submitted by Birgitte Andersen on 9 May, 2008 - 11:17.
User-led innovation and the video game industry
Submitted by Birgitte Andersen on 9 May, 2008 - 11:13.
Digital Technologies and the conundrum of copyright and choreography
Submitted by Birgitte Andersen on 9 May, 2008 - 11:09.
Enterprise by ‘industrial’ design: creativity and competitiveness in the Birmingham (UK) Jewellery Quarter
Submitted by Birgitte Andersen on 9 May, 2008 - 11:05.
What is critical to success in the movie industry? A study on key success factors in the Italian motion picture industry
Submitted by Birgitte Andersen on 9 May, 2008 - 11:01.
Heterogeneity in firm performance has been investigated with different perspectives.
Starting from the original contribution of Industrial Organization Economics, since the
second half of ‘80s, scholars have pointed out an increasing role of firm-specific factors.
Amongst them, the role of human capital and knowledge-based resources are gaining read more »
Swarm creativity. The legal and organizational challenges of open content film production
Submitted by Birgitte Andersen on 9 May, 2008 - 10:58.
Creativity and intellectual property in advertising industry. A case study from Turkey.
Submitted by Birgitte Andersen on 9 May, 2008 - 10:53.
Game is not over yet: software patents and their impact on video game industry in Europe
Submitted by Birgitte Andersen on 9 May, 2008 - 10:49.
Testing the over- and under- exploitation hypotheses: bestselling musical compositions (1913-32) and their use in cinema
Submitted by Birgitte Andersen on 9 May, 2008 - 10:45.
Evolving networks and the finest in jazz
Submitted by Birgitte Andersen on 9 May, 2008 - 10:41.
